Led planning for 36-hour hackathon, managing 14 team members across 5 functional
areas, delivering 50% YoY growth as the first post-pandemic in-person MLH event
Executed data-driven strategy, securing $20K fundings (25% above target) from Google
Cloud, M&T Bank, etc.
Implemented user journey optimization, introducing workshops that increased project
completion rates by 70%
Established agile team structure with weekly sprints and tracking systems, achieving
100% on-time milestone delivery
Created integrated marketing campaign with cross-channel branding, attracting 700+
participants and 38 projects
Built comprehensive metrics framework with surveys and ROI analysis to guide future
event planning
Professional experiences
Aigen
Robotics Product Engineer · Apprenticeship
Sept. 2024 — present
Led a 4-person team conducting 20+ farmer interviews, identifying key pain points in
robot data utilization and creating user personas to inform product strategy
Validated farmer requirements through iterative user testing, prioritizing data
visualization and map integration features that drove a 70% increase in user
adoption
Developed comprehensive product roadmap, prioritization matrix, and AWS architecture
to enable scalable data processing for data-driven agricultural solutions
Converted complex data into actionable insights, resulting in 30% reduction in
chemical usage and streamlined decision-making
University of Washington
Technical Program Manager | IT Specialist · Part-time
Jan. 2024 — present
Led transition of robotics class curriculum from ROS to ROS2
Developed and implemented a 360-degree tour using Unity and GSV
Designed and deployed custom hardware solutions
Coordinated cross-functional IT projects, improving system efficiency by 30%
CSDN
Technical Editor · Part-time
Apr. 2023 — present
Conducted interviews with tech luminaries, producing engaging articles and videos
Facilitated over $900k partnership for KubeCon and GOSIM Conference
Built a 2000-follower base as Media Coordinator for GOSIM
Wright Runstad & Company
AR Product Manager · Apprenticeship
Mar. — Aug. 2024
Conducted 10+ interviews and observations to identify navigation challenges and
commercial discovery opportunities
Uncovered key user insights, enabling targeted solution development based on actual
behavior patterns
Designed QR-triggered AR wayfinding solution for seamless indoor/outdoor navigation
and business discovery
Developed PRD translating user research into technical specifications aligned with
strategic business objectives
Validated solution effectiveness through 70+ user surveys and A/B testing,
demonstrating 45% improvement in navigation efficiency and 50% increase in
commercial engagement
InOrbit.AI
Robotics System Engineer · Apprenticeship
Mar. — Jun. 2024
Improved pick-and-place efficiency by 20% using Scrum
Developed product roadmap for Create 2 robot integration
Led implementation of InOrbit control portal, achieving 30% faster robot deployment
Enhanced UX, increasing user task completion rate by 40%
University of Rochester
AR/VR Engineer
Sep. 2021 — May 2023
Led team of 6 developers to deliver AURUM, a Unity-based VR game
Established documentation and agile workflows, increasing team velocity by 35%
Developed modular VR framework used across 3 major educational projects
Conducted workshops for 1,300+ students on Unity, Blender, and ARKit